In the previous part of the Panda3D series we loaded the terrain model in Panda3D. Today we’ll create the slug model. Let’s start by creating a slug folder inside the actors folder.
Just like with the terrain model, we’re not going to create the slug model from scratch. You can grab it from my github repository. Make sure to put it inside the slug folder you just created:
As you can see, here we have the blend file and the textures that we’ll need for the four slugs.
In my Panda3D book that I’m working on right now, we’ll be creating the slug model from scratch, step by step.
Anyway, here’s the model with one of the textures applied:
In the next part of the series we’ll be rigging the model. I’ll show you step by step how to add the armature to the model and make it ready for animations.