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Kivy Part 13 – Embedding Layouts

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In the previous part we discussed some of the Kivy layouts that we’re going to make use of throughout our project. Before we finally jump into the project, let’s play with them for a while. In this part I’ll show you some examples of embedding layouts so that you can practice a bit. This is important because we’ll be using lots of embedded layouts in the program.

But before we delve into the topic, here’s some info for you.

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Book Info

I just published my Kivy book, GUI Programming with Python and Kivy. It’s pretty long (over 800 pages) and comprehensive. And, which also counts, easy to read. The book contains lots of illustrations.

This book covers all the basics that you need to know to start programming GUI applications with Python and Kivy. Throughout the book we are building a GUI application from scratch, a fully functional game using all kinds of tools that Kivy has to offer. It’s our Slugrace project, but covered in a much more in-depth manner.

Each part of the book starts with a theoretical introduction of a topic or idea that we then implement in the project. I assume you have no prior knowledge of the Kivy library, but you should have at least some basic knowledge of the Python programming language, including the object-oriented programming paradigm as this is what we will be using a lot in this book.

Kivy book

The book covers all the basic elements of Kivy that you have to know, like widgets, layouts, Kivy ids and properties, graphics, screens, animation, sound. Finally we’ll deploy the app to Windows. It is pretty comprehensive and after you finish it, I’m sure you’ll be able to create your own awesome GUI apps of any kind, not just games.

I hope you will have at least as much fun reading the book as I had writing it.

As far as this Kivy series is concerned, the following parts will contain the most important elements covered in the book. However, some elements will be presented in a simplified way here on my blog or omitted completely.

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If you are interested, you can purchase the book in four versions. Here are the links:

1) ebook – pdf version on my website – in full color

Here you can see the description of the book, sample graphics from the book and the full table of contents.

2) ebook – Kindle version on Amazon – in full color

3) paperback version on Amazon – in black and white

4) paperback version on Amazon – in full color

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And now let’s get down to work. Here are the examples of embedded layouts:

Embedding Layouts: FloatLayouts and RelativeLayouts inside GridLayout

As mentioned in the previous part, the FloatLayout and the RelativeLayout are pretty similar. The difference is that with the FloatLayout the coordinates are not relative to the position of the layout, whereas with RelativeLayout they are. Here’s a simple demonstration. We’ll use a GridLayout and embed four other layouts in it, two FloatLayouts and two RelativeLayouts. Here’s the Python code:

import kivy
from kivy.app import App

# We need a GridLayout to embed the other layouts into.
from kivy.uix.gridlayout import GridLayout

class HelloWorldApp(App):
    def build(self):
        return GridLayout()

if __name__ == '__main__':
    HelloWorldApp().run()

And now the kv code:

# File name: helloworld.kv

<Button>:
    size_hint: None, None
    size: 100, 50

<GridLayout>: 
    # Let's create a GridLayout with 2 rows
    rows: 2

    # Let's add two FloatLayouts and two RelativeLayouts to the GridLayout
    # with two buttons in each of them. To make things clear the buttons in 
    # the FloatLayouts will have a text starting with 'F' and the buttons in
    # the RelativeLayouts with 'R'.  

    # FloatLayout 1
    FloatLayout: 
        Button:
            text: 'F1a'
            pos: 0, 0
        Button:
            text: 'F1b'
            pos: 200, 200

    # RelativeLayout 1
    RelativeLayout:
        Button:
            text: 'R1a'
            pos: 0, 0
        Button:
            text: 'R1b'
            pos: 100, 50

    # RelativeLayout 2
    RelativeLayout:
        Button:
            text: 'R2a'
            pos: 100, 50
        Button:
            text: 'R2b'
            pos: 100, 100

    # FloatLayout 2
    FloatLayout:
        Button:
            text: 'F2a'
            pos: 200, 100
        Button:
            text: 'F2b'
            pos: 200, 150

If you run this program, it’ll be quite difficult to see what it’s all about:

FloatLayout vs RelativeLayout

This is because although there are four cells in the GridLayout (2 rows and 2 columns), we don’t actually see the borders between them. Let me add some border lines and annotations to the picture so that it’s clearer for you:

FloatLayout vs RelativeLayout with annotations

Have a look at the two buttons, F1a and R1a. They both have the coordinates 0, 0. The former is relative to the whole window, though, whereas the latter is relative to the layout it’s in, so RelativeLayout 1.

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Embedding Layouts: Top Menu in AnchorLayout

In our next example we’ll make a top menu using a BoxLayout for the menu items. The whole menu will be embedded in an AnchorLayout. Here’s the Python code:

import kivy
from kivy.app import App

# We need a AnchorLayout to embed the menu into.
from kivy.uix.anchorlayout import AnchorLayout

class HelloWorldApp(App):
    def build(self):
        return AnchorLayout()

if __name__ == '__main__':
    HelloWorldApp().run()

And here’s the kv code with comments:

# File name: helloworld.kv

<AnchorLayout>: 
    # The menu should be in the upper left corner of the program window.
    anchor_x: 'left'
    anchor_y: 'top'
    
    # The menu itself is a BoxLayout with horizontal orientation.
    # For simplicity it will just contain labels imitating the 
    # menu items in the top menu of the Visual Studio Code editor.  
    BoxLayout:
        # We need a fixed size for the BoxLayout or otherwise it
        # will fill the whole AnchorLayout. As we are inside the 
        # AnchorLayout, we must set size_hint to (None, None) first
        # and then use size to set the size in pixels.
        size_hint: None, None
        size: 600, 50
        Label:
            text: 'File'
        Label:
            text: 'Edit'
        Label:
            text: 'Selection'
        Label:
            text: 'View'
        Label:
            text: 'Go'
        Label:
            text: 'Run'
        Label:
            text: 'Terminal'
        Label:
            text: 'Help'

If you now run the program, you will see the app window with a top menu:

Top Menu in AnchorLayout

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Embedding Layouts: Toolbar with StackLayout and AnchorLayout

In our next example we’ll make a toolbar and place it on one side of the window. It will contain simple square buttons placed in a StackLayout. The toolbar itself will be placed inside an AnchorLayout, just like before. This means that we don’t actually have to change the Python file this time. And here’s the kv file:

# File name: helloworld.kv

# All the elements in the toolbar will be square buttons.
<Button>:
    size_hint: None, None
    size: 50, 50

<AnchorLayout>: 
    # The toolbar should be on the right side of the program window,
    # at the top.
    anchor_x: 'right'
    anchor_y: 'top'
    
    # The toolbar is a StackLayout with top to bottom and then right
    # to left orientation.
    StackLayout:
        orientation: 'tb-rl'
        # We need a fixed size for the StackLayout.
        size_hint: None, None
        size: 100, 300
        Button:
            text: '1'
        Button:
            text: '2'
        Button:
            text: '3'
        Button:
            text: '4'
        Button:
            text: '5'
        Button:
            text: '6'
        Button:
            text: '7'
        Button:
            text: '8'
        Button:
            text: '9'

Here’s the final effect:

Toolbar with StackLayout and AnchorLayout

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Imitating Different Cell Sizes in GridLayout

And one more example. In this one we’ll embed GridLayouts in a GridLayouts to imitate different cell sizes, which you may be familiar with if you ever used the Windows 8 operational system or Windows Phone systems with tiles. Let’s modify the Python file first:

import kivy
from kivy.app import App

# We need a GridLayout to embed the other GridLayouts into.
from kivy.uix.gridlayout import GridLayout

# Let's create a custom GridLayout to act as the outer container.
class OuterGridLayout(GridLayout):
    pass

class HelloWorldApp(App):
    def build(self):
        return OuterGridLayout()

if __name__ == '__main__':
    HelloWorldApp().run()

And now the kv file:

# File name: helloworld.kv

# We'll need big buttons and small buttons to represent the tiles.
<BigButton@Button>:
    size_hint: None, None
    size: 200, 200

<SmallButton@Button>:
    size_hint: None, None
    size: 100, 100

<OuterGridLayout>: 
    rows: 3       
    size_hint: None, None
    size: 600, 600
    # The big buttons will be placed directly in the outer GridLayout.
    # The small buttons will be placed in inner GridLayouts embedded
    # in the outer one.    
    BigButton:
        text: '1'
    BigButton:
        text: '2'
    BigButton:
        text: '3'
    GridLayout:
        rows: 2
        SmallButton:
            text: '4a'
        SmallButton:
            text: '4b'
        SmallButton:
            text: '4c'
        SmallButton:
            text: '4d'
    BigButton:
        text: '5'
    BigButton:
        text: '6'    
    BigButton:
        text: '7'
    BigButton:
        text: '8'
    GridLayout:
        rows: 2
        SmallButton:
            text: '9a'
        SmallButton:
            text: '9b'
        SmallButton:
            text: '9c'
        SmallButton:
            text: '9d'

If you now run the program, you will see the following:

Imitating Different Cell Sizes in GridLayout

This was the last example for now, but, as you might guess, the possibilities are countless, it all depends on what layout you need. You can nest layouts on multiple levels, which turns out to be very flexible.

Now, with the basics of widgets and layouts covered, we could move on to the next topic, for example graphics or events in Kivy. I’m not going to do it, though. Instead we’re going to jump right into the project and we’ll stop to discuss the stuff we need when we need it. In the next part we’ll make a short break from programming and we’ll have a look at the assets that will be used in the app. And then we’ll start building the app from scratch.


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